Personal Data

1. Last name, first name, middle initial

2. Profession & Package

3. Employer

4. Nationality

5. Sex

6. Age and D.O.B.

7. Education and occupational history

Photo

Statistical Data

8. Statistics

Score
×5
Distinguishing features
Strength (str)
0
Dexterity (dex)
0
Constitution (con)
0
Intelligence (int)
0
Power (pow)
0
Charisma (cha)
0

9. Derived Attributes

Maximum
Current
Hit Points (hp)
0
Willpower Points (wp)
0
Sanity Points (san)
0
Breaking Point (bp)
N/A

10. Physical description

Psychological Data

11. Bonds

Score

12. Motivations and Mental Disorders

 Violence              
 Helplessness              
People become hardened to trauma. When you lose SAN without going insane or breaking, mark a box for the loss. Reset all if you break. If all three boxes are filled, you automatically succeed on those rolls, but take a permanent penalty: Violence: Lose 1D6 CHA and from all Bonds. Helplessness: Lose 1D6 POW.

Skills

Injuries

Has First Aid been attempted since the last injury?
Yes: Only Medicine, Surgery, or long-term rest can help further.

Equipment

Remarks

ID:
Mode:
Version:
Updated: